Friday, March 11, 2011

Collapsus (Blog 9B)

Here is the link to Collapsus the first if not, one of the only trans-media games ever made. Enjoy!!!

Interactive Global Map

Storyline (Animations/ Clips)


Documentaries




(Sorry if I mispronounced Tommy Pallott's name)

Superhero Power (Blog 8A)

First here is the link to the article on superpowers This American Life  Enjoy!!!



"With Great Power Comes Great Responsibility"
Here is the clip from Spiderman when the quote was first introduced. Just pay attention to the quote not on how Peter was mean to his Uncle.

Thursday, March 10, 2011

Video Game Reflection (Blog 9A)

My video game presentation went okay but there were some things that our group could have focused on. One thing we could have focused on more was the controls of the game we originally had an idea of putting a picture of the controls but scratched the idea after the picture wouldn't paste onto our powerpoint. 

I think we focused too much on the fact that we were making a game like Halo and Call of Duty rather than focus on how it is different and unique from those games. We did however say why it would be a successful game which is because both of those series were very successful and our game takes aspects from both of those games and puts them together so it would hopefully become a success. I would have liked to focus on the game play also like a back story behind the game and come up with a plot like get more in depth with it so it attracts the audience's attention more and get them more involved and ready to invest. Some of the pictures used in the presentation were I believe a good illustration of what the game is going to look like to an extent they were vague ideas of what we wanted to do. 

In my opinion, the objectives are very hard to describe when giving a presentation on a video game compared to an actual game walk through. Objectives are the non-optional conditions that must be met to ensure a given outcome. This could be hard to convey within a presentation that doesn't show actual clips or pictures from the game represented in the powerpoint. Objectives within the story mode can vary depending on the player and would have to be storyboarded and drawn out in a flow chart/ decision tree. Those decisions can branch off into more decisions compared to just a couple of decisions in like which weapon to use, character to use, etc. The mission can change instantly depending on the players decisions. For instance, Dead Rising 2 has many alternate endings based on what objectives you complete and who you save from the zombie outbreak. So without a video or more in-depth walk through of the game.

"Freak Factor" (Blog 10)

“Freak Factor” by David Rendall is an interesting article based on people’s flaws and problems. Here is the link so you can read the article "Freak Factor" . Rendall explains that people are all faced with flaws which they can either fix these flaws, build on their strengths or both. He suggests that being a well-rounded person and fixing your flaws is very unlikely and not the best way to cope with your flaws. He suggests rather embrace those flaws because those same flaws characterize your strengths and can help you with your creative process. Rendall also explains that having flaws is nothing bad instead it makes you unique and if that is considered a freak then it is better to be a freak. I found this article very enlightening and true. Point number 2. What's My Problem? brings up some good points, there is nothing wrong with you and just because you're different doesn't make you weird or mean there is something wrong with you. You find success when you find the right fit, this has some truth behind it because it you find something that utilizes your flaws in a good way towards your advantage then you can gain success. Your weakness makes you different and being different is good because it's what separates us from everyone else and makes us unique. Points number 4 and 5 go together at least I thought so. Point 4 is titled "Forget It: Don't Try to Fix Your Weaknesses" and talks about how you shouldn't fix your flaws because in the end you do more damage than good and even if you fix the flaw you will not have a valuable strength anymore. Point 5 is Foundation Build on Your Strengths this goes along with rather than trying to work out your flaws focus on your strengths or your flaws as strengths. If you do this it will help you become a more creative person and achieve more success. 

One of my greatest strengths is how I perceive details and I try to preserve these details when I make something. I try to make something as good as I can within limits because you can not foresee limitations such as budgeting, technology, etc. This is also probably one of my greatest weaknesses because this focus on perfection can lead me to overlook certain aspects of the piece of work such as I could over budget trying to make the project the best I could. I would also say another one of my greatest strengths is how I perceive things. I perceive things differently than others and can imagine doing something different with that project than others would. Like the joke video project I took the beans joke and made it unique focusing on how the beans are symbolic for drugs and this leads to the man's addiction taking control and ultimately destroy his relationship with everyone he cared about.